All about the ancient tribes
According to this post, scavenging stations double the amount of scrap per day, compared to “unemployed” settlers. The base rate (1 item per day per person) is very slow, and stations are cheap, so I do think it’s worth it.
Each assigned scavenging station adds one random resource to your workshop inventory for every 8 in-game hours, for a total of 3 resources per game day. It may also respawn random resources near your settlement. Source: This post on Reddit. The Scavenging Station gives three random junk items daily.
Scavenger stations are one of the more interesting jobs you can assign to a Settler in Fallout 4, and many people will wonder how it works. Settlers who are assigned as Scavengers will regularly deposit random items into the Workshop inventory, which can be used for your own crafting.
No – you can ‘t assign it. Anything in a settlement that is alive will have this status menu but you won’t be able to assign a brahmin to anything.
Brahmin will increase settlement food production while also producing fertilizer, a chemistry component that will be placed in the workbench. Brahmin can also be recruited to a settlement by capturing them with a cage.
Place 8+ Junk Workbenches in your settlements and assign settlers to them. They’ll constantly collect new junk. Build 30 Corn, 30 Tato, and 30 Mutfruit plants and assign settlers to collect. This way you’ll have plenty of food and extra resources for constructing an endless supply of adhesive.
Filling up the resources at the top will help out in getting Settlers. Food – The more food you have, the more people you can get. Recruitment Radio Beacon – This will be your bread and butter for recruitment. Water – Making sure you have enough water is another key. Beds – A bed per head is the motto here.
15 Best Settlements In Fallout 4, Ranked 1 Spectacle Island. Easily the best settlement in the game is this massive private island. 2 The Castle. As the empire of settlements expands, it’s only fitting the player should live in a castle. 3 Abernathy Farm. 4 Vault 88. 5 Graygarden. 6 Bunker Hill. 7 Echo Lake Lumber. 8 Sanctuary Hills.
Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 21 (10 from leveling and +1 from bobblehead) before factoring in extra charisma from armor and consumables.
Settlers can be equipped with a gun by the player character and they will not consume any ammo, but in order to use that weapon, they need to have at least 1 (one) ammo in their inventory of the type that the equipped weapon uses.
Your settlers at home can die. Note that once a ‘ settler ‘ has been assigned to a supply route, they will be a ‘provisioner’ the next time they are loaded. Provisioners who are away from a settlement can ‘t die. The can get knocked down for a few seconds like other essential NPCs, but they get right back up.
Settlers do. Neither will drain it. Small caveat here: in previous patches, you could hand a gattling laser to your companion with 1 fusion core and it would never run out. In the current patch, they do consume the cores if they’re shooting from them, although power armor cores still work the same as they did before.
So I believe that if you manually assign or buy a brahmin (or a follower, aside from Dogmeat) it might count as a settler, but that brahmin on my game in Sanctuary came there on hes own and I never assigned or bought it, and it does not count as a settler.
Yes in a normal play through. Even more so on survival, you can’t fast travel, so you need to have at least a small base at each location. Before you take over a new location make sure you have with you the minimum requirements to build a small generator and a recruitment beacon.